Chevreuse
4★ Pyro Polearm
Theatre roles
- Off-Field Keeps helping after you swap them out.
- Support Helps the rest of the team fight better.
- Survivability Helps the team survive tough fights.
- Arrived in
- 4.3
- Build
- 1
- Teams
- 13
Build

Chevreuse
Energy RechargeHP%CRIT RateATK%
Elemental SkillElemental BurstNormal Attack
180%+
Their teams
Chevreuse in variants (1). These teams have Chevreuse in a variant, not in the main lineup.
Talents

Elemental Skill
Short-Range Rapid Interdiction Fire
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.
Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
Constellations

Constellation 1: Stable Front Line's Resolve
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."

Constellation 2: Sniper Induced Explosion
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.

Constellation 3: Practiced Field Stripping Technique
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.

Constellation 4: The Secret to Rapid-Fire Multishots
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.

Constellation 5: Enhanced Incendiary Firepower
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.

Constellation 6: In Pursuit of Ending Evil
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.













