Dori
4★ Electro Claymore
Theatre roles
- Off-Field Keeps helping after you swap them out.
- Survivability Helps the team survive tough fights.
- Arrived in
- 3.0
- Build
- 1
- Team
- 1
Build

Dori
Energy RechargeHP%Elemental MasteryFlat HP
Elemental BurstElemental SkillNormal Attack
Their teams
Dori in variants (16). These teams have Dori in a variant, not in the main lineup.
Talents

Elemental Skill
Spirit-Warding Lamp: Troubleshooter Cannon
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
Constellations

Constellation 1: Additional Investment
The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.

Constellation 2: Special Franchise
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.

Constellation 3: Wonders Never Cease
Increases the Level of Alcazarzaray's Exactitude by 3.
Maximum upgrade level is 15.

Constellation 4: Discretionary Supplement
The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:
·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
·When their Energy is less than 50%, they gain 30% Energy Recharge.

Constellation 5: Value for Mora
Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3.
Maximum upgrade level is 15.

Constellation 6: Sprinkling Weight
Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:
·Electro Infusion.
·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.





