Flins
5★ Electro Polearm
Theatre roles
- On-Field Wants to stay on the field as long as possible.
- DPS Deals a lot of damage in a short time.
- Arrived in
- 6.0
- Build
- 1
- Teams
- 5
Build

Flins
CRIT RateCRIT DMGATK%Energy RechargeElemental Mastery
Elemental BurstElemental SkillNormal Attack
140%+
Their teams
Flins in variants (1). These teams have Flins in a variant, not in the main lineup.
Talents

Elemental Skill
Ancient Rite: Arcane Light
Flins summons forth the ancient power concealed within his lamp and switches to his Manifest Flame form. This form has the following characteristics:
· Flins's Normal and Charged Attacks deal Electro DMG that cannot be overridden by other Elemental infusions, and he is unable to perform Plunging Attacks.
· His interruption resistance is increased.
· His Elemental Skill Ancient Rite: Arcane Light is replaced with the special Elemental Skill Northland Spearstorm.
Northland Spearstorm
Flins summons a flurry of spears in front, dealing AoE Electro DMG and causing his Elemental Burst Ancient Ritual: Cometh the Night to be replaced with the special Elemental Burst **Thunderous Symphony** for the next 6s.
The base CD of Northland Spearstorm is 6s and will not be affected by other effects.
Constellations

Constellation 1: Part the Veil of Snow
The basic cooldown of the special Elemental Skill Northland Spearstorm is reduced to 4s.
Additionally, when party members trigger Lunar-Charged reactions, Flins will recover 8 Elemental Energy. This effect can occur once every 5.5s.

Constellation 2: The Devil's Wall
For the next 6s after using the special Elemental Skill Northland Spearstorm, when Flins's next Normal Attack hits an opponent, it will deal an additional 50% of Flins's ATK as AoE Electro DMG. This DMG is considered Lunar-Charged DMG.
Moonsign: Ascendant Gleam: While Flins is on the field, after his Electro attacks hit an opponent, that opponent's Electro RES will be decreased by 25% for 7s.

Constellation 3: Stranger in the Night
Increases the Level of **Ancient Ritual: Cometh the Night** by 3.
Maximum upgrade level is 15.

Constellation 4: Night on Bald Mountain
Flins's ATK is increased by 20%.
Additionally, his Ascension Talent **Whispering Flame** is enhanced: Flins's Elemental Mastery is increased by 10% of his ATK. The maximum increase obtainable this way is 220.

Constellation 5: Exile's Shadow
Increases the Level of **Ancient Rite: Arcane Light** by 3.
Maximum upgrade level is 15.

Constellation 6: Songs and Dances of Death
The DMG dealt to opponents by Flins's Lunar-Charged reactions is **elevated** by 35%.
Moonsign: Ascendant Gleam: All nearby party members' Lunar-Charged DMG is elevated by 10%.












