Furina
5★ Hydro Sword
Theatre roles
- Off-Field Keeps helping after you swap them out.
- DPS Deals a lot of damage in a short time.
- Support Helps the rest of the team fight better.
- Survivability Helps the team survive tough fights.
- Arrived in
- 4.2
- Build
- 1
- Teams
- 69
Build

Furina
CRIT RateEnergy RechargeCRIT DMGHP%
Elemental BurstElemental SkillNormal Attack
180%+
Their teams
Furina in variants (35). These teams have Furina in a variant, not in the main lineup.
Talents

Elemental Skill
Salon Solitaire
Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.
Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG.
Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.
The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the remaining duration.
While the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.
Constellations

Constellation 1: "Love Is a Rebellious Bird That None Can Tame"
When using Let the People Rejoice, Furina will gain 150 Fanfare.
Additionally, Furina's Fanfare limit is increased by 100.

Constellation 2: "A Woman Adapts Like Duckweed in Water"
While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.

Constellation 3: "My Secret Is Hidden Within Me, No One Will Know My Name"
Increases the Level of Let the People Rejoice by 3.
Maximum upgrade level is 15.

Constellation 4: "They Know Not Life, Who Dwelt in the Netherworld Not!"
When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to nearby active characters, Furina will restore 4 Energy. This effect can be triggered once every 5s.

Constellation 5: "His Name I Now Know, It Is...!"
Increases the Level of Salon Solitaire by 3.
Maximum upgrade level is 15.

Constellation 6: "Hear Me — Let Us Raise the Chalice of Love!"
When using Salon Solitaire, Furina gains "Center of Attention" for 10s.
Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP.
Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment:
Arkhe: Ousia
Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration.
Arkhe: Pneuma
This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP.
During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.


















