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Kinich

5★ Dendro Claymore

Theatre roles

  • On-Field Wants to stay on the field as long as possible.
  • DPS Deals a lot of damage in a short time.
Ascension stat+38.4% CRIT DMG
Arrived in
5.0
Build
1
Teams
10

Elemental Skill

Canopy Hunter: Riding High

Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.

When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.

This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul's Blessing: Kinich

Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.

In this state, Kinich will hook onto a nearby opponent and perform a variable attack:

·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.

·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.

While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.

If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.

  1. Constellation 1: Parrot's Beak

    After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s.

    Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.

  2. Constellation 2: Tiger Beetle's Palm

    When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s.

    Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.

  3. Constellation 3: Protosuchian's Claw

    Increases the Level of Canopy Hunter: Riding High by 3.

    Maximum upgrade level is 15.

  4. Constellation 4: Hummingbird's Feather

    When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.

    Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.

  5. Constellation 5: Howler Monkey's Tail

    Increases the Level of Hail to the Almighty Dragonlord by 3.

    Maximum upgrade level is 15.

  6. Constellation 6: Auspicious Beast's Shape

    After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.

    If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.

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