Razor
4★ Electro Claymore
Theatre roles
- On-Field Wants to stay on the field as long as possible.
- DPS Deals a lot of damage in a short time.
- Arrived in
- 1.0
- Build
- 1
- Teams
- 5
Build

Razor
CRIT Rate = CRIT DMGATK%Energy Recharge
Elemental BurstNormal AttackElemental Skill
140%+
Their teams
Talents

Elemental Skill
Claw and Thunder
Hunts his prey using the techniques taught to him by his master and his lupical.
Press
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Constellations

Constellation 1: Wolf's Instinct
Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.

Constellation 2: Suppression
Increases CRIT Rate against opponents with less than 30% HP by 10%.

Constellation 3: Soul Companion
Increases the Level of Lightning Fang by 3.
Maximum upgrade level is 15.

Constellation 4: Bite
When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.

Constellation 5: Sharpened Claws
Increases the Level of Claw and Thunder by 3.
Maximum upgrade level is 15.

Constellation 6: Lupus Fulguris
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG.
When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
















