Welt is an Imaginary-element character who follows the Path of Nihility. His kit excels at inflicting debuffs like Slow and Imprisonment, which not only disrupt enemies but also enhance his own damage output. His Skill hits up to three random enemies, which can make it difficult to apply the SPD debuff to a specific target—especially when facing more than three enemies at once. In contrast, his Ultimate is far more reliable, applying Imprisonment with a fixed 100% base chance, significantly delaying enemy actions and reducing their SPD. This makes Welt a consistent and strategic choice for controlling the flow of battle.
Best Cavern Relics
(2) Increases DMG dealt to enemies with debuffs by 12%.
(4) Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Since Welt’s damage scales well against debuffed enemies, this set is arguably his best option, maximizing his offensive potential while synergizing with his debuff-heavy kit.
(2) Increases Imaginary DMG by 10%.
(4) When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
This remains a reliable set for Welt, as it significantly boosts his damage output against Weakness Broken and Imprisoned enemies, aligning well with his control-oriented kit.
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(2) Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.
This set is best suited for Welt, as it boosts his chance to inflict Slow and Imprisonment debuffs more consistently. Reaching the required Effect Hit Rate threshold also grants him a significant ATK bonus, further enhancing his overall damage output.
Best Stats

Body
CRIT Rate / Effect Hit Rate

Boots
SPD

Sphere
Imaginary DMG Boost

Rope
ATK% / Energy Regeneration Rate
Substats
Effect Hit Rate / CRIT Rate / CRIT DMG / SPD
info
Welt’s most important stat is Effect Hit Rate to make sure his Slow and Imprisonment debuffs land reliably. Aim for around 67% if possible. After that, focus on ATK% and Imaginary DMG Boost to increase his damage. CRIT Rate and CRIT DMG are helpful too, but only after his hit rate is covered. Lastly, having some SPD is useful so he can act more often and keep his debuffs up.
Best Light Cones
SourceStellar Warp, Light Cone Event Warp, Starlight Exchange, Stellar Convergence
Inheritor
Increases the wearer's DMG to debuffed enemies by 24~40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18~30%, and ATK increases by 24~40%.In the Name of the World is Welt’s signature 5★ Light Cone and one of his best options. This directly complements his kit, which focuses on inflicting Slow and Imprisonment to control enemies and amplify his damage. With this Light Cone, Welt becomes more reliable at applying debuffs while also gaining a strong offensive boost, making it ideal for both control and damage-oriented builds.
SourceLight Cone Event Warp
Steerer
Increases the wearer's CRIT DMG by 36~60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24~40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 24~40%.Along the Passing Shore works well for Welt. It boosts his Crit DMG and gives him extra energy when hitting debuffed enemies. Since Welt often applies Slow and Imprison, he can trigger this effect consistently, helping him use his Ultimate more often while dealing more damage overall.
SourceLight Cone Event Warp
Mirage of Reality
Increases the wearer's Effect Hit Rate by 24~40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer's CRIT Rate by 12~20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12~20% increased DMG for 1 turn.This Light Cone is good for boosting Welt’s DMG, but it requires enemies to have at least 3 debuffs to activate its full effect, making it situational depending on the team and enemy type.
SourceStellar Warp, Light Cone Event Warp, Character Event Warp
Scrutinize
Increase the wearer's CRIT Rate by 8~16%. The wearer deals 24~48% more CRIT DMG to enemies that are currently Slowed or have reduced DEF.Currently his best 4★ Light Cone, it effectively boosts Welt’s performance by granting him buffs whenever he inflicts Slow debuffs on enemies, aligning perfectly with his kit.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Toiler
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12~24%, stacking up to 3 time(s). This effect also applies to DoT.Despite being a 4★ Light Cone, it works well to enhance Welt's DMG as long as enemies have debuffs applied, making it a solid option in debuff-focused teams.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Glance Back
When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60~100% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12~16% for 1 turn(s).Tts DEF Shred effect can only be applied to a single enemy—regardless of whether Welt uses his Ultimate or Skill. When using his Skill, the DEF reduction only affects the first enemy hit, making it less effective in multi-target situations.